![]() It has been fixed so that the visuals and sound effects match up regardless of the combo route.įixed a bug where pressing the right trigger + the B button after a Finishing Twin Thrust from a sliding charge would result in a High Thrust. To adjust voice chat volume, please go to the Audio category found in the Options menu and adjust your Voice Chat Volume settings.įixed a bug where, if the player fired their slinger with the weapon drawn and tried to fire one more time during the second half of the animation, the animation would not cancel and the second slinger shot would not come out.įixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the Y button with slinger ammo loaded.įixed a UI bug where, if the player performed attacks in a specific order with the Empress Roar "Blaze" hunting horn, the "All Melody Effects Extended" message would appear even if the effects weren’t extended.įixed a bug where the visuals and sound effects for the charge blade’s Charged Double Slash didn’t match up depending on the combo route. You can set which key enables voice chat by setting up your keyboard in the Menu Controls menu. You can set Push-to-Talk on from the Audio category found in the Options menu. Press a designated key to enable voice chat with this feature. You can change languages in the Language category of the title screen’s Options menu. ![]() Note: Setting vignette effects to High can help reduce simulation sickness when playing in ultrawide mode. Setting vignette effects to Normal will be the same as turning them on in previous versions, while selecting High will make the effect stronger. We’ve tweaked this feature so that you may set the strength of the effect instead of simply turning it on or off. – Vignette Effects options can now be set to High, Normal, or Off. In addition, to coincide with ultrawide support, we’ve also added a UI adjustment feature to the options menu that will let you adjust the position of the UI. Note: Most custscenes support Ultrawide, however some cutscenes are not supported. You can adjust your settings by navigating to the Aspect Ratio settings found in the Display category of the title screen’s Options menu. They were so big, they were split into three parts. Here are all the Monster Hunter: World 5.1 patch notes for the PC version from Steam. (Traditional Chinese was already available.) Also, when you head to adjust vignette effects, you can turn them off, leave them as normal, or set them to appear higher than normal. ![]() Simplified Chinese is the latest language to be added. In the Options’ Audio portion, you can choose a push-to-talk option when communicating with other players. Likewise, the other new Monster Hunter: World additions give people more options. UI adjustment has appeared as an option, now that this new aspect ratio is around, so people can choose where the UI will appear. The whole game can then be seen in Ultrawide, though not all cutscenes support it. Going into Options and Display will allow people to swap to 21:9. The Monster Hunter: World Ultrawide aspect ratio will give people a whole new viewpoint, should they have an ultrawide monitor. ![]() There’s a whole new aspect ratio available, you can decide what kind of vignette effects you want to see, voice chat has received a push-to-talk option, and lots of bugs have been squashed. ![]() A whole host of additions and changes have come to the PC version of Monster Hunter: World on January 22, 2019. ![]()
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